Texture mapping
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Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.
- See also: Wikipedia
- Related: Mipmapping, Bump mapping, Cube mapping, Displacement mapping, Environment mapping, Edwin Catmull, Image analogy, Lightmap, MClone, Normal mapping, Parametrization, Parallax mapping, Texture synthesis, Texture atlas, Texture artist, Texture filtering, Texture splatting, UV Mapping, UVW Mapping, Wrapping (graphics)
Introduction into texture mapping using C and SDL Introduction into texture mapping using C and SDL www.happy-werner.de/.../chapter_2_texture_mapping.pdf - Web |
Programming a textured terrain Programming a textured terrain www.riemers.net/.../Textured_terrain.php - Web |
Perspective correct texturing Perspective correct texturing www.gamers.org/dEngine/quake/papers/checker_texmap.html - Web |
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Time Texturing Time Texturing www.fawzma.com/.../ - Web |
Polynomial Texture Mapping Polynomial Texture Mapping www.hpl.hp.com/research/ptm/ - Web |
3 Métodos de interpolación a partir de puntos (in ... 3 Métodos de interpolación a partir de puntos (in spanish) www.um.es/geograf/sigmur/temariohtml/node43_ct.html - Web |